Facility facts
Collect drawings, active play dimensions, Wi-Fi assumptions, staffing pattern, and guest age range.
This page turns the product mix into an operator checklist. It explains how headset fleets, simulation attractions, cardio experiences, and arcade adjacency decisions are reviewed through throughput, support, space, hygiene, and guest comfort.
| Capability | Operator question | Meta Quest planning output | Typical evidence |
|---|---|---|---|
| Throughput | How many guests can finish a clean session per hour? | Session clock, reset tasks, queue lane, spare headset ratio | Turnaround rehearsal and staff timing sheet |
| Supportability | Can frontline staff restore common failures? | Escalation tree, device labels, pairing notes, remote triage route | Issue log and first-response guide |
| Space Fit | Does the attraction fit without blocking other revenue zones? | Play boundary, handoff counter, storage, charging, and sanitation map | Annotated floor sketch |
| Guest Comfort | Will first-time visitors understand the experience quickly? | Intro script, seated mode, subtitle policy, comfort check prompts | Opening-week feedback review |
Collect drawings, active play dimensions, Wi-Fi assumptions, staffing pattern, and guest age range.
Match VR headsets, cardio equipment, and arcade machines to audience, dwell time, and floor economics.
Define spares, wipe cycles, content update windows, and escalation rules before equipment ships.
Run timed mock sessions with staff so onboarding, reset, cleaning, and queue messaging become visible.
Compare launch assumptions with real utilization, downtime, and guest feedback after the first operating window.